Phoenix 2019 Game Blurbs

Game Selection Now Open

Round One (Friday 7pm-10pm):

The Best of the Wurst by Nickey Barnard, Martin Jones, Mike Snowden, Julie Winnard, with additional development by Steve Hatherley and Heidi Kaye, Facilitated by Malcolm Harbrow

Players: 9 (FULL)

Genre: Comedy, Espionage, Historical, Sausagefest

Intensity: 1/5

Content Warnings: Comedy Nazis. Innuendo and Double-Entendre. Sausage.

1942: Occupied France. In Quimper Castle Hotel, overlooking the sleepy town of Quimper, a very important event is being planned. To demonstrate that German/Franco relations are, in fact, excellent, Colonel Kronenburg has organised a sausage tasting competition – the best German wurst against sausages from across Europe! Is there any doubt who will win? There are even rumours of a visiting Very Important Person. But in a hotel famed for its painting of St Francis of Assisi with the Large Boobies and the Great Tits (it’s a nature scene), the locals may have other ideas…

‘The Best of the Wurst’ is a very silly game for 9 players, set in a France not a million miles away from ‘Allo,’Allo… It is published by Peaky Games, and written by Nickey Barnard, Martin Jones, Mike Snowden, Julie Winnard, with additional development by Steve Hatherley and Heidi Kaye. Costuming is 1940’s. Most characters are civilians, so dress like someone from “”Allo Allo””. Occupying Germans should wear black.

The Freighter Coralus by Quentin Bourne

Players: 8

Genre: Sci-Fi

Intensity: 4/5

Content Warnings: Character Death

You are the crew of the Coralus, a rickety old freighter carrying much needed relief supplies to a settlement on the planet Ithaca, which has been cut off by ion storms for the past year. You work for the Galactic Relief Foundation, a grand name for an organization which very much fails to live up to it. You’re really just a handful of ancient ships who make runs to deliver donated goods to settlements in need.

Half an hour ago, your Maintenance AI warned you the ship’s power core was over heating. You scrambled to shut everything down so you could wait for repairs, but something overloaded before you could manage.

Twenty minutes ago, the Maintenance AI told you that the engine room had flooded with radiation, and all bulkheads have been sealed for your protection because the radiation would otherwise kill you in a matter of hours.

Two minutes ago, the Maintenance AI informed you that safety protocols had failed catastrophically and that the only way to prevent the ship from being blown into space dust was for one crew member to manually vent the engines while another manually shuts them down at the same time. The implications are not lost on you: for everyone else on the ship to survive, two of you must die.

The AI informs you that you have two hours until the engine explodes. You have two hours to decide.

Graduation Day by Donna Giltrap, Facilitated by Alys Ututaonga

Players: 9 (FULL)

Genre: Magical University Intrigue, Fantasy, Politics

Intensity: 3/5

Content Warnings: Indenture, Madness, Relationships

The independent city-state of Tourmaline is ruled by the wizards of the White College. Prince Ambrose, the younger son of the King of neighbouring Arlandia, was sent to the White College to receive a gentleman’s education. To the surprise of many he actually passed his final exams. Today Prince Ambrose is holding the traditional graduation feast to honour the College Masters.

United Earth Air Force: Class of 2203 by Sam Nicholls and Jen Hay

Players: 12-15

Genre: Sci-Fi

Intensity: 4/5

Content Warnings: Enclosed spaces, Darkness, Some Psychological Stuff

The year is 2203. You have just finished basic training and are en route with your fellow cadets to Jupiter Station, where you will live and train for the next three years. Barring any… unfortunate… incidents, at the end of those three years you will graduate, a fully fledged member of the United Earth Air Force and, hopefully, assigned an active post in your chosen field.

But first, you have to make it through this shuttle voyage without strangling any of your classmates.

This game is the sequel to the Final Voyage of the SS. Prometheus run at Phoenix 2017, Phoenix 2018 and Hydra 2019.

Round Two (Saturday 10am-1pm):

Sky Like Glass by Lee Patrick (FULL)

Players: 6-10 (FULL)

Genre: Horror/Sci-Fi

Intensity: 4/5

Content Warnings: Religious references

In a far corner of the galaxy, there is a planet no outsider should ever see, surrounded by an opaque dome.

There are many legends about the domed planet, and just as many theories about what might lurk on its surface, but one common thread runs through them all:

Keep out.

Stay away.

This place is not for you.

It’s a shame humans have never really been good at following instructions.

The Sky Like Glass is a sci-fi horror LARP about crossing boundaries, uncovering secrets, and the consequences that follow.

Reunification by Stuart Stoddart and Jo East

Players: 12-16

Genre: Historical Drama

Intensity: 4/5

Content Warnings: Politics, Family Drama and Mild Bigotry

In 1989 the fall of the Berlin Wall began, opening travel in a previously divided Germany and starting the process towards the country’s reunification. For two families, this means the opportunity to meet relatives they had either long thought lost or never even met. Can they overcome decades of cultural and political separation and begin the path to healing, or will old wounds be opened anew?

The Tower Magi by Tayla Jones

Players: 10-16

Genre: Fantasy Drama

Intensity: 4/5

Content Warnings: Death/Undeath, Family Drama, Secrets, Chaotic Evil Magics

The magical arts have been in decline for more than a century. The only mages anyone learn about are con artists tricking weary travelers into spending coin on “”amulets of protection”” or predicting dry weather to the farmers, not the ones who hunted the dragons to extinction with their minds or could create fireballs from nothing.

However, a letter arrives at your home wrapped in a ribbon of pure liquid gold. It leaves small trails of rainbow dust when moved and refuses to be opened by anyone but the intended recipient. Opening it, you see that it is from a man called “The Maestro”, inviting you to study at the last of the schools of magic left standing after the fall of the Age of the Magi.

Round Three (Saturday 2pm-5pm):

The Left Hand by Katia De Lu and Matthew Baird

Players: 7-8 (FULL)

Genre: Thriller, Mystery

Intensity: 5/5

Content Warnings: Intense emotions, Seriously Unhealthy Relationships, Gaslighting, Manipulation, Verbal/Emotional Abuse, Financial and Emotional Exploitation, Murder, Suicide, Cults

You are a member of a new-age cult, run by two charismatic leaders. They have invited you, and several of your rivals, to an exclusive event where you must prove your worthiness to become their new Left Hand. Only one will be chosen.

Can you navigate the toxic environment of manipulation, gaslighting, and bitter rivalries to be the chosen one? What inner mysteries of the cult can you discover? And what happened to the last Left Hand, whose place you are vying for?

Notes: – This has nothing to do with Lovecraftian mythos. The intention is for it to be dark and intense, exploring the manipulative tactics of real-world cults. – Two players will be cast as the cult leaders. This will come with a bit of extra reading, but also extra knowledge/power.

Down and Out In Middenburg by Malcolm Harbrow and Donna Giltrap, Facilitated by Malcolm Harbrow

Players: 10-12

Genre: Pratchett-esque Fantasy Comedy

Intensity: 1/5

Content Warnings: Disease, Poverty, Cruelty, Rats

Middenburg: a pile of refuse at the mouth of the river Siel. According to legend, Middenburg is where the gods took a dump. That certainly explains the human refuse who clog the streets. But that refuse has tales of its own. Every year on the day of Adversa, Goddess of Misfortune, the beggars of Middenburg gather for a feast paid for by the more charitable citizens of the city. The Prone Man will hold court, to resolve differences among their followers. But this year, things are going to be rather… exciting.

This larp was written for Chimera 2009, so this is a 10th anniversary run.

Fallout by Jen Hay

Players: 10-16 (FULL)

Genre: Super Villain

Intensity: 4/5

Content Warnings: Mind control (and related loss of bodily autonomy), Romance, Hidden Identities, Villainy, Murder

The Nuclear Option is dead. Time to deal with the fallout.

The villain was killed by their nemesis, Legend, in a battle that will not soon be forgotten. You and your fellow villains have agreed to a ceasefire, so you can pay your respects to the greatest villain of all time. Tensions are high. Secrets abound. Villains don’t play well with others, and no one can be certain if the cease fire will even be honoured.

Of course, there’s also the issue of the Villain that hasn’t shown up yet. The three new Villains, who no one has heard of, and the hero that has infiltrated the funeral.

Are you strong enough, wily enough, enough of a villain to make it through the night?

Well. You’ll find out soon enough. Won’t you?

Round Four (Saturday 8pm-12am):

Welcome to The Neighbourhood by Lee Patrick

Flagship LARP

Players: 35-49

You’re dead. And that’s fine!

At least, that’s what the cheerful sign you passed on the way in said. When it wasn’t somewhat alarmingly flickering in and out of existence.

To be perfectly honest, this isn’t the afterlife you were hoping for. Maybe you were expecting clouds and harps and cherubs; maybe you were expecting an endless party; maybe you weren’t expecting anything but nothingness. What you definitely weren’t expecting was bored, apathetic demons staffing a shoddy-looking neighbourhood that doesn’t seem like it’ll stay standing for the next two days, never mind the rest of eternity.

Something’s definitely not right here. And it’s up to you and your fellow deceased to put the pieces together and work out what’s really going on.

Welcome to the Neighbourhood is a slightly silly, slightly surreal mystery-solving LARP for around 40 players.

Round Five (Sunday 10am-1pm):

The Constanta Blockade by Tony Mitton and AJ Smith, Facilitated by Donna Giltrap

Players: 16

Genre: Sci-Fi

Intensity: 2/5

Content Warnings: Slavery, Crime

Seven years after the war the Federation’s grip on the once-rebellious Outer Worlds ratchets ever tighter. Even previously free ports, which stayed as neutral as possible during hostilities, suffer as shipping licences get awarded exclusively to large, core-based megacorps and all other transportation risks classification as smuggling.

Constanta Station is one of these free ports. Long-reputed a safe base for free-traders of all stripes and protected by a highly-organised ruling gang, the station has suddenly come under full interdiction by the Second Fleet. The reason is unknown, but rumours abound.

Is it due to the reported death of the station’s semi-legendary gang boss? The reappearance of a pro-independence leader long thought dead? Rumours of a horde of stolen art treasures? Or something deeper and larger? Something which means that everything may be about to change…?

As the interdiction tightens locals, travellers and traders find themselves trapped in Rico’s bar. Here they can share the rumours and try to find ways to escape the blockade.

The Constanta Blockade is a fairly dark, fairly hard science fiction game inspired by an increasingly distant Joss Whedon TV show. It is the fifth in the Kestrel series and some characters and themes from previous episodes reappear. However many characters are new and no knowledge of the series background or of previous episodes is expected or required.

Your Last Day Here by Tayla Jones and Ethan Gullery

Players: 7-14

Genre: Zombie Survival Drama

Intensity: 4/5

Content Warnings: Zombies, Eerie Atmosphere, Death, Weaponry

“Emergency broadcast. Evacuation of New York City. Docks, airports, tunnels, and bridges closed. Rooftop retrieval only. Send your coordinates on this frequency between 2100 and 2110 hours. Transportation to ship in open waters. Do not approach the dead. Bitten personnel will not be accepted onto rescue transports. Fuel low. This will be our last transport. If you do not make it: Godspeed.”

You are a group of survivors in New York City. You’ve fought your way through the hordes of the undead to the nearest skyscraper: Elite Protoscience headquarters. Hoping to find a radio transmitter here to send a signal to the emergency transports, you barricaded yourselves inside with a horde of ravenous monsters gathering outside. Can you find the radio, call for help and escape before you are overrun?

Path Through Purgatory by Ciarán Searle

Players: 8 (FULL)

Genre: Post Apocalyptic, walking

Intensity: 3/5

Content Warnings: Death, Hopelessness, Twisted Morality

It has been three years since the bombs went off. Three years of hiding, scrounging and survival. Then, for the first time in a long time, a radio message. A set of co-ordinates and a single word, “Safety”.

You packed up the remnants of your supplies; others who heard the signal have joined along the way. Together you walk in a small, grim convoy.

This is your last chance.

Round Six (Sunday 2pm-5pm)

The Gaia Project by Sam Nicholls and Jen Hay

Players: 12 – 14

Genre: Sci-Fi

Intensity: 1/5

Content Warnings: N/A

The year is 2168, and humanity is taking its first steps beyond the solar system.The Gaia project is the first test of a star drive that will one day take humans into the far reaches of space, beyond the milky way.

At the UNAF academy base in Wales, the 4 strong crew of the SS Gaia, the first crewed vessel to leave the solar system, have just disembarked from their successful first voyage to Alpha Centauri and back. After four months in the smallish vessel they are happy to be back on solid ground.

As they gather to celebrate their success and reunite with friends and family, far across the earth a strange signal is picked up by satellites…

The Gaia Project is the prequel to The Final Voyage of the SS Prometheus and UEAF: Class of 2203. No prior knowledge of either game is necessary.

Magic In the Air by Ian Bayard and Stuart Stoddart

Players: 8 (FULL)

Genre: Comedy, Fantasy, Romance

Intensity: 2/5

Content Warnings: Blind-dates, Sexual Innuendo

A selection of lucky wizards are hoping to find laughter, love and maybe that special someone to share a tower with – all in front of a live studio audience, tonight on “Magic In the Air”, MBC’s top-rated wizard dating show.

Le Streghe by Summer Jolly

Players: 11-12

Genre: High Fantasy, Horror, Murder Mystery

Intensity: 3/5

Content Warnings: Alcoholism, Romance

Drama, Intrigue, Mystery, Witches, and Cthulu? What more could you want!?

In the small town of Lowich trouble is afoot. Someone has been murdered! Although the death itself isn’t a surprise – after all, the townsfolk are very much aware that death occurs all the time – the means by which they were murdered is peculiar. Many in the town point their finger towards witches. Others are more skeptical and think it was more like an accidental fire.

The townsfolk have been called together to determine a course of action! And the Mayor has called in the FBI to dig deeper into the mystery that plagues this town. Or will this just cause more drama?

Company of Devils by Quentin Bourne

Players: 5 (FULL)

Genre: Horror, Military

Intensity: 3/5

Content Warnings: Death, War

A group of soldiers on the losing side of the war band together out of desperation rather than any liking for each other and attempt to escape their now occupied country. They travel for days, weeks, through the rain and the mud, heading for the nearest border. They survive on meagre supplies scavenged from burnt out farm buildings and old encampments. Progress is slow – they constantly have to hide and double back and wait to avoid enemy patrols. Finally they reach the mountain range that marks the border and begin their treacherous climb.

Deep in the mountains, they find something.